


"Both games I was recruited specifically to write that dialogue and create those characters," he said. In a conversation with PC Gamer, he talked about how the orc personalities rubbed off on him. The game not only included a larger map, but more than double the number of orcs, as well as Olog-Hai. Of course, the task was multiplied with the larger scale of it’s sequel, Shadow of War.

These permutations and combinations resulted in Abnett having to write hundreds of dialogues and creating personalities for them as well. Thanks to the Nemesis System in Middle-earth: Shadow of Mordor, each orc you encountered had not only a unique personality, but would also remember your previous encounter. He has previously written for video games like Alien: Isolation as well as The Middle-earth series, where he wrote dialogue lines for the orcs. The fanbase will no doubt be excited about his involvement in the project, due to his in-depth knowledge of Wahammer lore. The novelist was recently announced as the co-writer for Fatshark’s upcoming Warhammer 40,000: Darktide. Dan Abnett is renowned for his novels set in the Warhammer universe.
